Technical

Get in the Game - Earn Mastery in Finding Simple Solutions to Complex Problems! / Spearhead Technical Excellence by Unleashing its Mystery!

Code Crunchers is an event to test the programming ability of the participants. Here, the code cruncher has to discover missing code fragments as well as insert new code. It allows accessing their rich editing experience with syntax coloring, squiggle, and search and keyboard shortcuts. Code Crunchers provides fun for the most skilled coders.

First Prize
Second Prize
5,000/-
2,500/-

  • This is an individual event i.e. single participant.
  • Participant cross the hurdle through a brain-teasing session where he /she will be required to solve the given problem on-d-spot in C / C++ / Java language.
  • 60 minutes will be given to each participant to solve the problem.
  • Exceeding time limit may lead to negative marking.
  • Prelims may be conducted depending upon the number of entries.
  • Participants are required to report at least 15 minutes before each event on respective venue with their college ID cards.
Performance of the participant will be judged on the basis of the following parameters:

  • Time Complexity
  • Memory Space Complexity
  • Output Appearance
  • Work Justification

In case of any dispute, the decision of Judges will be considered final and binding.

Student Coordinator

Arpit Walia 9467860016
Animesh Verma 9896426566

This is a QUIZ based event which is divided into three rounds-

  • The first round consists of the questions from Logo guessing.
  • The second round consists of the questions from Picture recognition.
  • The final round consists of the questions from Product Taglines etc.
Team Size: 2
Event Type: Group

First Prize
Second Prize
5,000/-
2,500/-
  • The participants should be present at the venue 15 minutes prior to the scheduled time.
  • All the participants must be properly dressed. Wearing an ID card is mandatory.
  • The top 15 teams will participate in the second round while top 8 teams will qualify for the final round.
  • Out of all the participants, 2 teams will be declared the winners for this event.
  • In case of a tie between two teams, further judgement will be based on the time taken by the teams.
  • The final decision would be in the hands of appointed judges.

Student Coordinator

Roshan Kumar 7988517475
Ritik Raj 8102358064

The participants will be distributed a BOOKLET based on two major programming language, that is, JAVA and C++. They will get a chance to go through the booklet for half an hour and based on their command, they can select to perform a quiz based on either of the languages. The top one team from each category will be declared winner.

Team Size: 2
Event Type: Group

First Prize
Second Prize
5,000/-
2,500/-
  • The participants should be present at the venue 15 minutes prior to the scheduled time.
  • All the participants must be properly dressed. Wearing an ID card is mandatory.
  • Teams will be given 30 minutes to read the given description and understand the format of their preferred language.
  • Time duration for solving all the questions will be 1 hour.
  • Judgement will be based on the number of correct answers.
  • In case of a tie between two teams, further judgement will be based on the time taken by the teams.
The final decision would be in the hands of appointed judges.

Student Coordinator

Shivam Kumar 9304961453
Kaveri Negi 8168045239

Robo-Soccer is a competitive and innovative sporting event. It combines elements of robotics and sportsmanship to create an exciting and engaging experience for both participants and spectators. Robo-Soccer event involves teams of robots that are designed and built by teams of programmers, and robotics enthusiasts. Each team consists of 3 bots that chase a ball around the arena and coordinate together to score more goals than the opposing team.

Type of event: Group
Team Size: Minimum 3 and Maximum 5

First Prize
Second Prize
15,000/-
7,500/-
  • Team should consist of minimum 3 members and maximum 5.
  • Only 3 members of the team will play in the arena.
  • You can replace the current playing team member with another team member in mid game.
  • Time duration of each match will be 10 mins divided by 2 halves of each 4 mins and 2 mins break after the end of the first half.
  • Maximum weight of each bot is 4 kg(A tolerance of 10% is acceptable including battery and other accessories).
  • Bot must fit inside a 30 centimeters wide and 40 centimeters high cube and bot should be controlled wireless.
  • The electric voltage anywhere in the machine can use up to 12 Volts.
  • The dribbling device must not elevate the ball from the ground.
  • Another robot must be able to remove the ball from a Bot with the ball.
  • A Bot must not take full control of the ball by removing all of its degrees of freedom.
  • 80% of the area of the ball when viewed from above has to be outside the convex hull around the bot. This limitation applies as well to all kicking devices, even if such infringement is momentary.
  • If a team does not report within 5 minutes of the game start, it forfeits the game and the winning team is awarded a 5 – 0 win.
  • Team which scores more goals than the opposing team wins the round.
  • If both teams end up with equal scores at the end of 10 mins extra 2 mins will be given to score a goal, the team which scores a goal first wins that round(Golden Goal).
  • If both teams fail to score the golden goal at the end of extra time then the team which has the ball on their court will lose that round.
Harsh 9729253216
Vikas 8295066716

This diverse quiz competition spans across realms such as Internet of Things (IoT), Electronics, Geography, Current Affairs, Entertainment, and Ethics. Participants engage in a dynamic exchange of knowledge, tackling questions on interconnected devices, electronic principles, global landscapes, recent events, pop culture, and ethical dilemmas. This intellectual showdown tests their multidisciplinary expertise, fostering a holistic understanding of our interconnected world.

Team Size: 3
Event Type: Group

First Prize
Second Prize
5,000/-
2,500/-
  • Participants must sign up before the quiz.
  • Participants must bring their ID or registration confirmation for verification.
  • Use of electronic devices, books, or notes is strictly prohibited during the quiz.
  • Each question will have a specified time limit for answering.
  • Once the time limit for a question is up, participants must move on to the next question.
  • In case of technical issues, raise your hand and a proctor will assist you.
  • The quiz coordinator's decisions are final and binding.
  • Participants must maintain silence and avoid any form of communication during the quiz.
  • The highest-scoring participant will be declared the winner.
  • Prizes or certificates will be awarded to top performers based on their scores.
  • All participants are expected to adhere to a code of conduct promoting fair play and respect.
  • Knowledge and Content Mastery
  • Critical Thinking and Analysis
  • Engagement and Interaction

Student Coordinator

Ashish 8709300186
Abhishek 8709300186

Technology has taken unparalleled pace today. Ideas travel from brain goes through researches and experiments and transform current technology in no time. Our aim of this event is to pull those ideas out of the brains of those, who are capable of revolutionize the world of technology in other dimension.

Team Size: Minimum: 1 participants, Maximum: 2 participants
Type of event: Group

First Prize
Second Prize
5,000/-
2,500/-
  • Any undergraduate student of any discipline is eligible to participate in this event.
  • Each team may have maximum of two members
  • Participants are needed to send the abstract of the original by 11th October 2023 on [email protected]
  • Selection to the final presentation will be based on the abstract submitted Final Presentation should be in “.ppt” format and should be timed for 12 mins (10 min for presentation & 2 min for Q&A)
Originality/Novelty/Creativity:

  • Organization of Content
  • Presentation Skills
  • Knowledge of material

Student Coordinator

Vikas Kumar 7372896673
Abusuphiyan 9508314689

Robo races are a fusion of technology and excitement, where machines built with precision and innovation compete in a whirlwind of speed and agility. Each turn and straightaway is a testament to human creativity, programming prowess, and the relentless pursuit of excellence in the realm of robotics. In our robotic racing competition, the participants encounter a variety of challenges within a large arena. These challenges include small ditches, mountains, rough roads, and other tough obstacles. The participants must navigate through all these difficulties to complete the race successfully. Our races involve one-on-one competitions. The final criteria for determining the winner is based on the decisions made by the panel of judges.

Type of event: Solo
Team Size:1

First Prize
Second Prize
15,000/-
7,500/-
    1 . Robot Specifications:
  • Robots must be wireless and controlled remotely during the race.
  • Bot must fit inside a box of 30cm length, 30cm width and 40cm height at any point in time. Maximum weight should not be more than 5Kgs including battery.
  • The electric voltage anywhere in the machine should not be more than 12V DC at any point in time for each robot.
  • The Bot must not emit infrared light. However, optical sensors (e.g. infrared- distance-sensors) may be used if they do not affect other Bots. Teams may use RF module but must ensure that RF module should have function to change different frequencies/channels and not affect other bots.
  • If a team claims that their robot is affected by the other team’s robot in any way they must show proof/evidence of the interference. Any interference must be confirmed by a Referee if a claim is placed by the other team.
  • The robot can be autonomous or manually controlled using a Remote-control system.
  • Robots must be constructed and programmed in a way that their movement is not limited to only one direction and must move in all directions.
  • Any robotic parts/building material can be used until the robot meets the above specifications and if the design and construction are primarily the original work of the team as ready-made robots are not allowed to compete in the competition.
    2. Robot Racing Track:
  • The RoboBlitzz Grand Circuit is a high-octane track featuring jumps, water crossings, obstacles, and more. Robots kick off at the starting line, accelerating through gaps and splashing through puddles. The length of track is approx. 300 metre Precision Path tests their agility, while Gravity demands speed control. Climbing Challenge challenges their strength. It's the ultimate fusion of speed, innovation, and strategy.
    3. RoboBlitzz Gameplay:
  • Minimum 2 robots will be playing at a time in 1v1 format or format decided by organisers. If a robot is absent during the time of match then other robot will compete alone and will be only passed to next stage if it complete race in the specified time announced by organiser before commencement of event.
  • A robot shouldn’t go outside the racing track more than 3 times and should not be done intentionally , if its done intentionally than the decision will be on organisers and judges to disqualify the team.
  • If a robot goes outside the track by mistake a penalty of 15 seconds will be added in time of completion of track.
  • All bots are expected to cross all hurdles on the track.
  • 2 minutes will be given prior to the run in which team can solve the problem in robots or change battery or can do a trial test run in arena (trial test run should be only allowed for certain hurdles not for the whole track)
  • No team will be allowed for race it they are late and didn’t appear on the first announcement.
  • Team schedule will be prepared on day of commencement of UniversuMM
  • Decisions of organiser will be final and can change criteria according to situations of event.
  • Team that completes the track first wins and proceed to next stage and the time of completion of track of both teams will be noted.
  • Priority of decision will be taken on first completion of track and next the time taken to complete track with penalties.

Student Coordinator

Hardik Gujral +91 7988042459
Bhavya Mittal +91 8439509162

The building of balsa-wood bridges is very often used as an educational technology. It may be accompanied by a larger project involving varying areas of study.
Typically classes which would include a balsa wood bridge cover the subject areas of physics, engineering, static equilibrium, or building trades, although it may be done independently of any of these subjects. Building a balsa wood bridge can be done after completing a section or unit covering a related topic or the process of design and building can be used to guide students to a better understanding of the desired subject area.

Team Size:3
Type of event: Group

First Prize
Second Prize
5,000/-
2,500/-
  • Maximum number of participants – 03.
  • 1 sheet of 40 cm long and 5 cm wide x 0.2 cm thick balsa wood will be provide.
  • 30 cm x 0.50 cm x 0.20 cm dimension of sticks to be use in fabrication.
  • 4 Fevi Quick for each team will be provide.
  • One 30 cm ruler will provide.
  • One pen or pencil, sharper, eraser and Sketch Pens will be providing to mark measurements.
  • Sand paper will be providing.
  • Fabrication times will be 2 hours.
  • Load will be applied on deck slab.
  • The event Incharge/Nodal Coordinator will be the final authority regarding the event and they have the rights to take required decision in case of any issue.

The efficiency of the bridge is calculated as the ratio of the load taken to the self-weight of the bridge, team whose design has the highest efficiency will be the winner.

Student Coordinator

Mr. Rajeev Ranjan Singh 9472977740
Mr. Vikram Thakur 8787616373

In paper cable contest the participants will be fabricating their own rope by using A4 size paper without any adhesive. The efficiency of the cable is calculated as the ratio of the load taken by the rope to the self-weight of the rope, team whose design has the highest efficiency will be the winner

Team Size:2
Type of event: Group

First Prize
Second Prize
5,000/-
2,500/-
  • Maximum Number of participant : 02
  • Fabrication Time : 2 hrs
  • Only One kit will be provided to one team
  • Kit includes 30 pages (A4), cutter and thread.
  • Length of paper cable 3 feet (Minimum)
  • Lap joint should not be more than 3 inches.
  • The event in charge will be the final authority regarding the event and they have the rights to take required decision in case of any issue.

The efficiency of the cable is calculated as the ratio of the load taken by the rope to the self-weight of the rope, team whose design has the highest efficiency will be the winner.

Student Coordinator

Ms. Jaspreet Kaur 9729713691
Mr. Santosh Mahto 7700809840

Dexter’s Lab is an event to test the debugging ability of the participants. Here, participants are required to find out the bugs/errors and solve with appropriate solution. The event comprises of two rounds:

  • Round-I is an elimination round where each participant will be given M.C.Qs. Fixed no. of participant with the best scores would advance to the Round-II.
  • Round-II is purely practical-based round, where each participant will be given a program consisting bugs / errors and is required to find out as well as fixed them in a stipulated time.
Team Size:Individual
Type of event: Solo

First Prize
Second Prize
5,000/-
2,500/-
  • This is an individual event i.e. single participant.
  • The problems will be given in C / C++ / Java language and HTML.
  • Participant cross the hurdle through a brain-teasing session where he /she will be required to find out the bugs / errors and solve with appropriate solution.
  • 30 minutes will be given to each participant for Round-I (Written).
  • This is a Knock-out event. Qualified participants of Round-I (written) will appear in Round-II (Practical).
  • 60 minutes will be given to qualified participants for Round-II (Practical) in Computer Labs.

Round-I:

  • Performance of the participant will be judged on the basis of their score (60%) in Round-I.
  • Qualified participants of Round-I (written) will appear in Round-II (Practical).

Round-II:
  • Performance of the participant will be judged on the basis of the following parameters:
    • Ability to find out number of bug / errors.
    • Time Complexity.
    • To get the appropriate output.
  • In case of any dispute, the decision of Judges will be considered final and binding.

Student Coordinator

Ms. Jaspreet Kaur 9729713691
Mr. Santosh Mahto 7700809840

‘Lathe Wars’ is a technical event/competition of mechanical engineering department. This competition provides a platform to the students to unleash their machining skills and perform various operations that one can do with a lathe machine.

Team Size:Individual
Type of event: Solo

First Prize
Second Prize
5,000/-
2,500/-
  • If any damage to tool, Lathe machine, Surrounding etc, or any malpractices including negligence during machining will lead to disqualification.
  • Raw material will be provided to the participants for the competition, carrying any extra material is not allowed.
  • Job completion time is 20 mins.
  • Judges decision will be final, binding to all and irrevocable.
  • Participant is responsible for their own safety.
  • They should compulsory have to wear apron, tool and shoes which are provided by us.
  • The winner will be decided on the basis of the suface finish, time taken, & dimensional accuracy.

  • Surface finish
  • Time taken
  • Dimesional accuracy.

Student Coordinator

Sunidhya Bhadwal 8899467420
Suraj kumar jha 9939392656

‘Pedalcraft Building & Battling is a technical event/competition of mechanical engineering department. This competition provides a platform to the students to unleash their assembling and dissembling skills and give their best in slow racing.

Team Size:3-5
Type of event: Group

First Prize
Second Prize
5,000/-
2,500/-
  • A maximum of 5 participants allowed per team.
  • A standard bicycle shall be provided to carry out the exercise.
  • Minimal tools to be used, shall be provided.
  • Completion of assembly means the bicycle should be in condition of performing in slow race.
  • Judges decision will be final, binding to all and irrevocable.
  • Participant is responsible for their own safety.
  • The winner will be decided on the basis of the time taken, fitness of assembly and accuracy.

  • Time taken
  • Accuracy
  • Race

Student Coordinator

Sunidhya Bhadwal 8899467420
Suraj kumar jha 9939392656